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Towards Real-Time Behavioral Evolution in Video Games

Headleand, C.J. and Henshall, G. and Ap Cenydd, L. and Teahan, W.J. (2015) Towards Real-Time Behavioral Evolution in Video Games. In: Artificial Life and Intelligent Agents. Springer, pp. 3-16. ISBN 978-3319180830

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Abstract

This paper presents preliminary work in real-time behavioral evolution of non-player characters in video games. We present an approach, utilizing a modified version of the Template Based Evolution algorithm, to evolve NPCs during a first person shooter game. Through the research, we demonstrate how this approach could be a viable method of introducing evolutionary components into industry quality games, to produce procedural, emergent behaviors.

Item Type: Book Section
Subjects: Research Publications
Departments: College of Physical and Applied Sciences > School of Computer Science
Date Deposited: 03 Mar 2016 04:41
Last Modified: 03 Mar 2016 04:41
ISBN: 978-3319180830
URI: http://e.bangor.ac.uk/id/eprint/6292
Identification Number: DOI: 10.1007/978-3-319-18084-7_1
Publisher: Springer
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