Investigation of a Virtual Environment for Rugby Skills Training

Miles, H.C. and Pop, S.R. and Watt, S.J. and Lawrence, G.P. and John, N.W. and Perrot, V. and Mallet, P. and Mestre, D.R. (2013) Investigation of a Virtual Environment for Rugby Skills Training. In: International Conference on Cyberworlds (CW), Yokohama, Japan, 21-23 October 2013.

Full-text not available from this repository..


We have designed and developed a virtual environment to train rugby ball passing skills. Seeking to validate the system's ability to correctly aid training, an initial experiment was performed to examine the effect of stereoscopic technology and the physical screen's setup on the user's ability to perceive virtual distances correctly. Four participants with at least 10 years' experience of playing local-level rugby took part in the experiment to compare the combinations of different user positions compared to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the participants did not respond well to perceived distance and these variables had little effect on the distance thrown.

Item Type: Conference or Workshop Item (UNSPECIFIED)
Subjects: Research Publications
Departments: College of Physical and Applied Sciences > School of Computer Science
College of Health and Behavioural Sciences > School of Sport, Health and Exercise Sciences
Date Deposited: 26 Jan 2016 03:49
Last Modified: 29 Jan 2016 03:10
URI: http://e.bangor.ac.uk/id/eprint/6138
Identification Number: DOI: 10.1109/CW.2013.45
Publisher: IEEE publishing
Administer Item Administer Item

eBangor is powered by EPrints 3 which is developed by the School of Electronics and Computer Science at the University of Southampton. More information and software credits.