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Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby

Miles, H.C. and Pop, S.R. and Watt, S.J. and Lawrence, G.P. and John, N.W. and Perrot, V. and Mallet, P. and Mestre, D.R. and Morgan, K. (2014) Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby. In: Transactions on Computational Science XXIII; Special Issue on Cyberworlds. Springer Verlag, pp. 98-117. ISBN 978-3662437896

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Abstract

We have designed a configurable virtual environment to train rugby ball passing skills. Seeking to validate the system�s ability to correctly aid training, two experiments were performed. Ten participants took part in ball passing activities, which were used to compare the combinations of different user positions relative to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the results indicate that the participants did not respond well to simulated target distances, and only the users physical distance from the screen had an effect on the distance thrown.

Item Type: Book Section
Subjects: Research Publications
Departments: College of Physical and Applied Sciences > School of Computer Science
College of Health and Behavioural Sciences > School of Sport, Health and Exercise Sciences
Date Deposited: 26 Jan 2016 03:49
Last Modified: 26 Jan 2016 03:49
ISBN: 978-3662437896
URI: http://e.bangor.ac.uk/id/eprint/6137
Identification Number: DOI: 10.1007/978-3-662-43790-2_6
Publisher: Springer Verlag
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